[UE5 Tutorial] MPS V3 - Animation Retargeting
MP System V3: https://www.unrealengine.com/marketplace/en-US/product/mp-system?sessionInvalidated=true The 6th tutorial covers the process of retargeting animations from marketplace anims. This is an easy process, thanks to MPS's own Retargeter, which works best with classic UE4 Mannequin skeletal structures. The tutorial also covers the "Key" and "Animation Curve" feature of animation assets to modify transforms. Lastly, we'll look into sockets and how to use them as a holster place and how to adjust trace length for melee attacks. The next tutorial will also be using marketplace animations and the problems you'll be facing if the skeletons don't match up. To tackle that issue, we'll be using Control Rig & Sequencer. We'll also be looking into "Animation Constraints". Video timestamps: 00:00 - Intro 00:18 - Files Setup 01:00 - Animation Retargeting 01:48 - Keying Animations 03:21 - Integration into MPS 06:01 - Bug Fixes 07:11 - The Power of Sockets Script: https://docs.google.com/document/d/1kJUmgN9ilRYx9_g8esoQytDr0E1bgQ9W/edit?usp=share_link&ouid=104879393137081803099&rtpof=true&sd=true Music: AMBIENT TECHNO || mix 001 by Rob Jenkins
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