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UE5 - Weapon Trace Tutorial P2 (Working Trace)

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Mar 6, 2026
30:43

In this tutorial, I will show you how to fill in the functions created in part 1 to have a functioning trace that can return its hit results and interpolate spaces between the current and last frames. Timestamps: 00:00 Intro 00:32 Setting up for MeleeTrace 01:26 Setting up for SetTracePoints 01:45 Get Socket Locations 05:19 Calculate Trace Points 09:33 Set Trace Points 11:07 Melee Trace Function 13:56 Anim Notify State 17:51 Correction in Blueprint Interface 20:14 Adding to Animation 22:05 Draw Traces 24:26 Initial Test 25:08 Resetting Trace Points 26:46 Testing Low Framerates 28:08 Parameters from Game Design Perspective 30:24 Outro Software used (in order): Unreal Engine 5 I hope you will join me for part two, where we will add functionality to process hits, as well as sweetspot and bounce mechanics.

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UE5 - Weapon Trace Tutorial P2 (Working Trace) | NatokHD