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Underwater Effect with Post Processing Materials in UE5

9.9K views
Feb 17, 2024
47:23

In this video, I will show you how to create an underwater effect using post processing materials in Unreal Engine 5. We will use a post process volume to apply a custom material that creates the underwater effect. Create a post process water-line that blends the water and the air, adjust the automatic boundary scale to fit the water body, and implement a buoyancy system that uses the water actor's height. First Ocean Tutorial: https://youtu.be/-bYVnBAvomo Post Process Blur Blueprint: https://blueprintue.com/blueprint/764z9rxi/ Project Download: https://www.patreon.com/posts/project-file-in-98631316 If you enjoyed this video, please give it a thumbs up and leave a comment below. Don’t forget to subscribe to my channel for more Unreal Engine tutorials. Thanks for watching! Chapters: Intro: (0:00) Fix Water Material: (0:41) Post Process Volume: (5:21) BP_WaterOcean: (13:16) Post Process WaterLine: (21:13) Post Process WaterLine Blur: (29:33) Automatic Boundary Scale: (33:43) Buoyancy with Water Height: (37:03) Outro: (46:50)

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Underwater Effect with Post Processing Materials in UE5 | NatokHD