Unity HDRP Tutorial: Edge Detection Effect
In this tutorial we'll take a look at how to create a custom post processing effect in the High Definition (HDRP) pipeline in Unity. The effect we'll setup will be a Sobel based edge detection which uses the depth and normal information to draw the outlines. π Grab the full project β https://github.com/GameDevEducation/HDRPTutorial_SobelEffect π The searchable video archive is at β https://www.iainmcmanus.dev/gamedev-education/ If you've got questions add a comment below or send them in for the next Q&A video π€ Send in your questions β https://forms.gle/ToyvqPaBFvpFLtNbA Looking for other ways to get involved? π Support the channel on Patreon β https://www.patreon.com/IainTheIndie π‘ Get the code for all the projects on GitHub β https://github.com/orgs/GameDevEducation π’ Check out my games on itch.io β http://iaintheindie.itch.io/ π£ Follow me on Twitter β https://twitter.com/IainTheIndie π Thankyou to all of the Patrons π β Paul Berry β Grant Coble-Neal β Kasper Enwall β Adam Ercanbrack β Maxamillian Marsh β Kalvin Pearce β Bradley Seymour β SiliconOrchid β Callan Syratt β Daniel Williams #Unity #Tutorial #GameDev
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