Unity Junior Programmer - Unit 2 [Bonus Challenge]
Met all the challenges, adding the following features: - Restart and Quit options and UI - Option to use Keyboard and Mouse controls or Gamepad - Rather than a UI bar for health, I chose a more gamey aesthetic having less clutter on screen by tinting the NPCs to show health levels - Spawn waves with increasing difficulty [wave spawn times sped up for demonstration in the video] - On screen Score and Lives - Regaining Lives at Score threshold levels - Particle FX - Respawn invulnerability for Player [public float to adjust] - Boundaries for "Tank" NPCs - Random wander for "Tank" NPCs - Animations [provided with project] added to Player - Animations on NPCs - Different movement speeds for NPCs - Direction facing for Player on movement - WASD firing on "facing" - Free movement for Player - Gamepad firing 8 direction a-la Robotron - Left Stick move, Right stick independent aiming - Chaotic gameplay
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