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Unity Multiplayer Kinematic Character Controller | Part 1 – Server-Authoritative & Client Prediction

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Jun 6, 2025
1:13:00

In this first episode of the series, we kick things off by setting up our multiplayer project using Unity and the free Kinematic Character Controller (KCC) from the Asset Store. You’ll learn how to: Set up the KCC asset in a clean Unity project Implement basic movement and jumping Prepare your controller for server-authoritative multiplayer with client-side prediction This series is focused on building a fully server-authoritative multiplayer character controller using Unity Netcode, with smooth and responsive player movement. 🔧 Tools used: Unity (latest LTS version) Kinematic Character Controller (Free) Unity Netcode for GameObjects 👉 Don’t forget to like and subscribe to follow the full series! 🛡️ Future parts will cover: client prediction, reconciliation, lag compensation, and full multiplayer sync.

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Unity Multiplayer Kinematic Character Controller | Part 1 – Server-Authoritative & Client Prediction | NatokHD