In this first episode of the series, we kick things off by setting up our multiplayer project using Unity and the free Kinematic Character Controller (KCC) from the Asset Store.
You’ll learn how to:
Set up the KCC asset in a clean Unity project
Implement basic movement and jumping
Prepare your controller for server-authoritative multiplayer with client-side prediction
This series is focused on building a fully server-authoritative multiplayer character controller using Unity Netcode, with smooth and responsive player movement.
🔧 Tools used:
Unity (latest LTS version)
Kinematic Character Controller (Free)
Unity Netcode for GameObjects
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🛡️ Future parts will cover: client prediction, reconciliation, lag compensation, and full multiplayer sync.
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Unity Multiplayer Kinematic Character Controller | Part 1 – Server-Authoritative & Client Prediction | NatokHD