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Unity Multiplayer Kinematic Character Controller | Part 3 – Server-Authoritative Animations

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Jun 8, 2025
37:35

In Part 3 of the series, we dive into implementing animations in a server-authoritative multiplayer setup using Unity and the Kinematic Character Controller. You’ll learn how to: Sync player animations (like idle, run, and jump) across server and clients Ensure animations are driven by authoritative movement data Avoid animation glitches and desyncs in a networked environment Keep animations smooth for both the local player and remote clients This step is crucial to making your multiplayer characters feel alive and responsive—without sacrificing server authority or prediction accuracy. 🔧 Tools used: Unity (LTS) Kinematic Character Controller (Free) Netcode for GameObjects 👉 Like and subscribe to stay updated with future episodes, including attack states, lag compensation, and more!

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Unity Multiplayer Kinematic Character Controller | Part 3 – Server-Authoritative Animations | NatokHD