In this video we go through how to use network events that other clients can listen for. We use this to have the Game Manager fire a win event when one of the team gets to a certain score.
Get the finished code here if you are having trouble:
https://github.com/SteveRodkiss/PUNTutorialSeries
Thanks to everyone who has stuck in through this long series. Please like, subscribe and leave any comments about what you want to see next!
Machine guns? Client side hit detection? Animated Characters?
Let me know in the comments!
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Unity Multiplayer Tutorial with PUN: Part 9 Win condition and Events | NatokHD