In this video we create some UI to display the score of each of the teams and hook up some code to get it working.
This includes using an RPC from the health script to inform all the connected clients that a player has died (and what team he is in) and using statics with the GameManager to more easily communicate with it from the health script.
In the next part, we will make the MasterClient respawn everyone and reset the cores when a certain kill limit is reached.
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Unity Multiplayer Tutorial with PUN: Part 8 Team Scores | NatokHD