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Unity Multiplayer Tutorial with PUN: Part 4- serializing variables

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Apr 27, 2020
12:00

In this video we cover the important topic of serializing variable- in other words, how does a player synchronize values like pitch or health across the network? We do this by synchronizing the player's pitch (the look up and down value!) with PUN's IPunObservable interface. We also discover a bug and squash it. Now our player can shoot where they are looking and the whole thing is synchronized across the network.

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Unity Multiplayer Tutorial with PUN: Part 4- serializing variables | NatokHD