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Unity SHADERGRAPH Episode 13: Object and World Space

45.2K views
Dec 17, 2018
9:31

Once we have our basic color ramp created, we can toggle between object space and world space with the Position node. We then use the Branch node to expose a simple property in the Inspector, allowing the user a separate control between the two modes.

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Unity SHADERGRAPH Episode 13: Object and World Space | NatokHD