In this shader tutorial, I explain the different types of position data that are available to bring in to your shader (object position, vertex position, pixel position) and then we take a look at 3 examples of how to use position data. We use position data to apply a dark-to-light gradient to our model, to create a location-specific mask for our model, and to project textures onto our model in object space and world space.
Here's last week's video that covers swizzle and channel manipulation:
https://youtu.be/hxIl52S-hzM
And here's the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=aoc9v_TRBqc
#UnrealEngine #shadergraph #Unity