Back to Browse

Using Position Data - Shader Graph Basics - Episode 26

30.6K views
Dec 9, 2021
26:12

In this shader tutorial, I explain the different types of position data that are available to bring in to your shader (object position, vertex position, pixel position) and then we take a look at 3 examples of how to use position data. We use position data to apply a dark-to-light gradient to our model, to create a location-specific mask for our model, and to project textures onto our model in object space and world space. Here's last week's video that covers swizzle and channel manipulation: https://youtu.be/hxIl52S-hzM And here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=aoc9v_TRBqc #UnrealEngine #shadergraph #Unity

Download

1 formats

Video Formats

360pmp439.3 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.

Using Position Data - Shader Graph Basics - Episode 26 | NatokHD