Unity3D Tutorial - Simple 2D Platformer Prototyping (ISGM)
Continuing with our Implementing Simple Game Mechanics (ISGM) series, we're making a tutorial to help you with setting up your 2D-Platformer prototype. You can find our first two episodes of Implementing Simple Game Mechanics here: Part One of this series can be found here: http://www.journeytoprogramming.com/on-the-road-implementing-simple-game-mechanics/ Part Two of this series can be found here: http://www.journeytoprogramming.com/otroad-implementing-simple-game-mechanics-part-2/ Episode Information: In this, we show you how to set up a simple Unity3D scene using a new empty 3D project. After some introduction to the Unity editor, we show you how to detect keyboard input using C# and then hope that you take your newly learned skills to the next level by implementing more on your own. What you should try to do on your own: - Implement movement functionality for the W, A, S, D keys by reusing the code presented in the tutorial video. You can write the basic input detection code and leave the code blocks empty as a placeholder for now if you don't want the player object to do anything for that particular key press. - Try to implement a jump functionality by detecting the spacebar. - Add in some platforms by creating new cube objects and placing them in thoughtful locations for prototype testing.
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