In this video series, we look at creating a character select menu that spawns a new character and allows a player controller to possess it using C++.
Demonstration here: https://youtu.be/4TjXQmFOtLQ
Part 1 looks at creating the various classes we need and enabling the “UMG” subsystem in visual studio.
Enable UMG in project modules: 00:20
Create player controller class: 02:56
Create interface 04:01
Create widget, reparent to blueprint widget and create a menu: 06:14
Blueprint version here: https://youtu.be/6DMwqpBN3Jk
Unreal Engine 4.26
Visual Studio 2019
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Unreal Engine 4 Tutorial C++ Character Select Widget Part 1 | NatokHD