In this video series, we look at creating a character select menu that spawns a new character and allows a player controller to possess it using C++.
Part 4 looks into dictionaries and how we can use them to store classes that can be accessed to spawn characters. We will finish off the player controller code and write the method to spawn and possess characters in the dictionary.
Creating a dictionary: 00:29
Finishing off the spawn and possess method: 04:54
Changing the project to use the controller and final testing: 13:19
Part 1: https://youtu.be/6fQTdceCLr8
Part 2: https://youtu.be/q-kJ9wrgs9c
Part 3: https://youtu.be/hhn6Gmyyt2U
Blueprint version here: https://youtu.be/6DMwqpBN3Jk
Unreal Engine 4.26
Visual Studio 2019
Track: Cytrax - Feelings (feat. Émilie Rachel) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/5ccnqkIbw4g
Free Download / Stream: http://ncs.io/Feelings
Lens Flare provided by "Footage Island"
https://www.youtube.com/c/footageisland/featured
Download
0 formats
No download links available.
Unreal Engine 4 Tutorial C++ Character Select Widget Part 4 | NatokHD