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Unreal Engine 4 Tutorial C++ Character Select Widget Part 4

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Aug 29, 2021
15:59

In this video series, we look at creating a character select menu that spawns a new character and allows a player controller to possess it using C++. Part 4 looks into dictionaries and how we can use them to store classes that can be accessed to spawn characters. We will finish off the player controller code and write the method to spawn and possess characters in the dictionary. Creating a dictionary: 00:29 Finishing off the spawn and possess method: 04:54 Changing the project to use the controller and final testing: 13:19 Part 1: https://youtu.be/6fQTdceCLr8 Part 2: https://youtu.be/q-kJ9wrgs9c Part 3: https://youtu.be/hhn6Gmyyt2U Blueprint version here: https://youtu.be/6DMwqpBN3Jk Unreal Engine 4.26 Visual Studio 2019 Track: Cytrax - Feelings (feat. Émilie Rachel) [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/5ccnqkIbw4g​ Free Download / Stream: http://ncs.io/Feelings Lens Flare provided by "Footage Island" https://www.youtube.com/c/footageisland/featured

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Unreal Engine 4 Tutorial C++ Character Select Widget Part 4 | NatokHD