## Module 1: The Foundations & Project Launch
Before we touch the pixels, we set the stage.
Epic Games Launcher: This is your command center. Use it to manage engine versions (UE 5.4+ is standard now) and access the Marketplace/Fab for assets.
The Project Browser: * Templates: Start with the Third Person or First Person template. It includes a pre-configured character and basic physics.
Quality Settings: Choose Maximum and enable Starter Content—it gives you materials and meshes to experiment with immediately.
## Module 2: Mastering the "God View" (Navigation)
If you can't move, you can't build. Practice these until they are muscle memory:
The "Gamer" Control: Hold Right Mouse Button (RMB) + WASD to fly through the level.
The "Focus" Key: Select any object in the Outliner and press F. The camera will zoom directly to it.
Orbiting: Hold Alt + Left Mouse Button (LMB) to rotate around a selected object.
Transform Gizmos:
W: Move (Translate)
E: Rotate
R: Scale