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This video demonstrates the Multiplayer UI Data Replication System in Unreal Engine 5.
The demo is recorded in a multiplayer session with 3 connected players. Each player interacts with a UI vote button while running as a client. Every button click sends a request to the server, which updates the shared vote count and replicates the result instantly across all connected clients.
The system is fully server-authoritative and ensures that all players see synchronized UI values in real time.
This asset is built entirely using Blueprints and is designed to be generic and reusable for various multiplayer UI scenarios such as:
- Map voting
- Game mode selection
- Ready-up menus
- Multiplayer scoreboards
- Shared UI counters and stats
The included demo map (LVL_Test) showcases the system working with both Listen Servers and Dedicated Servers.
Tested with Unreal Engine 5.4-5.7.