In this video we will start a new series exploring the Procedural Content Generation, PCG, tools in Unreal Engine 5. We will start by enabling the Plugin and discussing other Plugins that work alongside it before moving on to create our very first PCG Graph which we can add into our World!
In this video I am using the Synty: Biomes Season 2 Packs for my Foliage example assets. Any of the Biomes make for great experimentation packs for creating low poly but visually interesting environments
Available for purchase here: https://syntystore.com/21403934