In this video we will experiment with one of the key nodes in the PCG Graph - the Surface Sampler. We will adjusts its properties to show how we can use it to create Points that will be useful for Spawning elements into our PCG in the future.
In this video I am using the Synty: Biomes Season 2 Packs for my Foliage example assets. Any of the Biomes make for great experimentation packs for creating low poly but visually interesting environments
Available for purchase here: https://syntystore.com/21403934