In this video we will look at two important nodes for scattering elements around using PCG - Create Points Grid and Copy Points. This will allow us to take existing Point data and create new Points around these, using them as an origin point that we Copy the new Points onto. Experiment with this to emulate the natural growth of foliage, the scattering of smaller objects around larger ones and for again linking different types of Point data.
In this video I am using the Synty: Biomes Season 2 Packs for my Foliage example assets. Any of the Biomes make for great experimentation packs for creating low poly but visually interesting environments
Available for purchase here: https://syntystore.com/21403934
The Buildings are from the Synty: Goblin War Camp Pack:
Available for purchase here: https://syntystore.com/wjbv8s