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Unreal Engine 5 Tutorial - PCG - 7. Normal to Density

3.5K views
Nov 21, 2024
8:50

In this video we will experiment with the Normal to Density node to be able to control what angle of slope our Points can appear on. We will use this to show how we can make our Ground Cover elements to only appear on the flatter surfaces while also pointing out how to also Filter out the sloped sections if you want to spawn anything on those! In this video I am using the Synty: Biomes Season 2 Packs for my Foliage example assets. Any of the Biomes make for great experimentation packs for creating low poly but visually interesting environments Available for purchase here: https://syntystore.com/21403934

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Unreal Engine 5 Tutorial - PCG - 7. Normal to Density | NatokHD