In this video we will explore how we can use the Height of the World, with the Z value, as a filtering tool to control the Density applied to our Points. We will experiment with the Height to Density node before introducing a new node called Point Filter (renames to Attribute Filter).
Height is just an Attribute of each Point contained in their Position.Z value and we will use these nodes to begin only applying the points above a Height, or below!
In this video I am using the Synty: Biomes Season 2 Packs for my Foliage example assets. Any of the Biomes make for great experimentation packs for creating low poly but visually interesting environments
Available for purchase here: https://syntystore.com/21403934
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Unreal Engine 5 Tutorial - PCG - 8. Height to Density | NatokHD