Back to Browse

06- Fixing A Trim Sheet's Normal Map Explained

4.5K views
Jun 2, 2019
11:12

Hey guys my name is Claudius Dsouza and I'm here to share my knowledge about trims with you. This video will go through the process of fixing a trim texture normal map using photoshop and checking the result in Maya and rebaking the maps in substance Painter from the cleaned up normal map. If you like these videos please help me share it with the art community and like and subscribe for more :) Credits: The design of the environment is made by Dave Hansan which was used in the game 'God of War'(2018) in the Elevator Scene The concept art was used from Dave Hansan's 3d work(link below) https://www.artstation.com/artwork/GBYJ3 Dave Hansan Work: https://www.artstation.com/davehansan God Of War 2018: https://godofwar.playstation.com/ Audio: Long Live Death by Audionautix Contact me via: Artstation: https://www.artstation.com/claudiusd Facebook: https://www.facebook.com/claudiusd Instagram: https://www.instagram.com/claudiusdsouza LinkedIn: https://www.linkedin.com/in/claudiusdsouza/ Feel free to comment and ask questions if any!

Download

0 formats

No download links available.

06- Fixing A Trim Sheet's Normal Map Explained | NatokHD