C++ 3D Game Tutorial 5: Creating 3D Graphics Engine - Drawing a Triangle
[IMPORTANT]: NEW VERSION (2025) of C++ 3D Game Tutorial Series available here: https://www.youtube.com/watch?v=XeLyqELshHM&list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy&index=1 This video is part of the previous series. Videos from that version feature an exclamation point icon in the top-right corner of their thumbnails, which should help distinguish them from the new ones. SUPPORT ON PATREON: https://patreon.com/pardcode DISCORD SERVER: https://discord.gg/RymBzwKPyZ DESCRIPTION: Hello everyone! In this fifth video tutorial we will see how to render our first triangle with our Graphics Engine by using the DirectX 11 API! In particular we will implement all the necessary resources to do that, like the VertexBuffer, InputLayout, and also we will see what is the Graphics Pipeline, a very important process that we need to know to be able to render our triangle! ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy I hope you'll enjoy this tutorial! ---------------------------------------------------------------------------- WEBSITE: https://www.pardcode.com PATREON PAGE: https://www.patreon.com/pardcode TWITTER PAGE: https://twitter.com/PardCode Chapters: 0:00 Intro - Info about series at www.pardcode.com 0:49 Requirements 1:13 Design 8:03 Implementation 23:02 Warning: Replace D3D11_VIEWPORT vp; with D3D11_VIEWPORT vp = { }; 23:22 Implementation 25:55 Missing Shader Step: See Pinned Message 28:09 Final Result 28:27 End
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