C++ 3D Game Tutorial 6: Creating 3D Engine - Drawing a Quad
[IMPORTANT]: NEW VERSION (2025) of C++ 3D Game Tutorial Series available here: https://www.youtube.com/watch?v=XeLyqELshHM&list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy&index=1 This video is part of the previous series. Videos from that version feature an exclamation point icon in the top-right corner of their thumbnails, which should help distinguish them from the new ones. SUPPORT ON PATREON: https://patreon.com/pardcode DISCORD SERVER: https://discord.gg/RymBzwKPyZ DESCRIPTION: Hello everyone! In this sixth video tutorial we will see how to render a quad with our Graphics Engine by using the DirectX 11 API! In particular we will see that we can render anything starting from base primtives, like points, lines and triangles, and that we can render our quad in two main ways: through the triangle list and triangle strip approches. ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy I hope you'll enjoy this tutorial! ---------------------------------------------------------------------------- PATREON PAGE: https://www.patreon.com/pardcode TWITTER PAGE: https://twitter.com/PardCode Chapters: 0:00 Intro 0:48 Requirements 1:12 Design 4:20 Implementation 7:52 Final Result 8:08 End
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