C++ 3D Game Tutorial 7: Creating 3D Engine - Vertex Shader
[IMPORTANT]: NEW VERSION (2025) of C++ 3D Game Tutorial Series available here: https://www.youtube.com/watch?v=XeLyqELshHM&list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy&index=1 This video is part of the previous series. Videos from that version feature an exclamation point icon in the top-right corner of their thumbnails, which should help distinguish them from the new ones. SUPPORT ON PATREON: https://patreon.com/pardcode DISCORD SERVER: https://discord.gg/RymBzwKPyZ DESCRIPTION: Hello everyone! In this seventh video tutorial we will see what is and how to create a vertex shader with our Graphics Engine by using the DirectX 11 API! In particular we will see how we can use it to transform the various vertices that we pass through vertex buffer, what are shaders in general and how they influence the execution of graphics pipeline! ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy I hope you'll enjoy this tutorial! ---------------------------------------------------------------------------- PATREON PAGE: https://www.patreon.com/pardcode TWITTER PAGE: https://twitter.com/PardCode Chapters: 0:00 Intro 0:48 Requirements 1:14 Design 7:55 Implementation 26:15 Final Result 30:04 End
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