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C++ 3D Game Tutorial 8: Creating 3D Engine - Pixel Shader

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Mar 30, 2019
25:03

[IMPORTANT]: NEW VERSION (2025) of C++ 3D Game Tutorial Series available here: https://www.youtube.com/watch?v=XeLyqELshHM&list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy&index=1 This video is part of the previous series. Videos from that version feature an exclamation point icon in the top-right corner of their thumbnails, which should help distinguish them from the new ones. SUPPORT ON PATREON: https://patreon.com/pardcode DISCORD SERVER: https://discord.gg/RymBzwKPyZ DESCRIPTION: Hello everyone! In this eighth video tutorial we will see what is and how to create and use a pixel shader with our Graphics Engine by using the DirectX 11 API! In particular we will see how we can use it to color the surface of our quad, initally by filling our polygon with one color, and then with four colors, one for each vertex. ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy I hope you'll enjoy this tutorial! ---------------------------------------------------------------------------- PATREON PAGE: https://www.patreon.com/pardcode TWITTER PAGE: https://twitter.com/PardCode Chapters: 0:00 Intro 0:50 Requirements 1:15 Design 6:54 Implementation 23:37 Final Result 24:23 End

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