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Creating an actual Immersive Feature | Devlog #2

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Dec 18, 2022
4:16

Patreon - https://www.patreon.com/byteslider Discord - https://discord.gg/p6m2W74mET Creating an actual Immersive Feature | Devlog #2 // about My role playing game in 2023. This is my most ambitious indie open world rpg game yet. So, after 10 years in Unity, doing a ton of doodleing between real game development I was inspired to make an indie pirate / adventure game set in a tropical setting, where, aside from all the adventure, you can create your own experience by utilizing an unique personalization / difficulty system to shape the world and how it behaves around you. With Base Building, which is inspired by games like Stardew Valley and Animal Crossing New Horizon or ACNH, or Merchantry inspired by Sailwind. And if that is not your style, experience an indie adventure with the dream of Skyrim and take a look at the story, which will let you explore this small open world with enough simulated physics to let you sandbox around. Sounds like a lot to do in programming, low poly art, sounds, music and so on and that's why I'm making these videos. //media The Music consists of (in order of appearance) Adventure, Adventure Beyond, Seven Seas, Dragonquest and Gunslinger all made by Alexander Nakarada (www.serpentsoundstudios.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Stockfootage is taken from https://pixabay.com/ #devlog #gamedev #rpg

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Creating an actual Immersive Feature | Devlog #2 | NatokHD