In Part 5 of this Organic Asset Creation tutorial series, I give an overview of how I lookdev -ed this Creature with Maya. Using the Arnold Renderer which comes with Maya I was able to get some really nice results, so I'm here to breakdown my process and how I set up shaders with the textures and sculpts that's I've made in the previous videos in the series. This isn't a deep dive in how to do everything, just my a rundown of my process so if you have any questions please leave them below and I'll get back to you as soon as I can.
To see the other videos or get the model to follow along:
https://michaelwilde.co.uk/mari-organ...
If you have any questions please feel free to leave them below, and be sure to subscribe for the final few parts :)
Texturing XYZ Maya Displacement Setup - https://texturing.xyz/pages/texturing-xyz-displacement-tool
Mari Skin Displacement creating with Texturing XYZ textures - https://www.youtube.com/watch?v=mfCutmd-2w0
Download my models - https://gumroad.com/michaelwildevfx
My Artstation - https://www.artstation.com/michaelwilde
My site and mailing list sign up - https://www.michaelwilde.co.uk