Specularity is often a confusing topic in 3D-rendering. This tutorial will clarify some of the nuts and bolts of specularity and how to set it up correctly, when working with Derive, so that it produces the desired result.
Derive is a powerful and full-featured editor that allows you to create photo-realistic PBR-textures from scratch!
Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/derive-procedural-pbr-editor-beta-201358?aid=1101lGwV
Unity Forum: https://forum.unity.com/threads/released-derive-node-based-pbr-editor-beta.1239712/
Homepage: https://derive.dogmatic.tech