Derive can export all maps required for PBR rendering, but most generic shaders are somewhat inefficient at handling them. This video will show you how to optimize outputs when using custom shaders, to reduce the amount of required maps for the render.
Derive is a powerful and full-featured editor that allows you to create photo-realistic PBR-textures from scratch!
Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/derive-procedural-pbr-editor-beta-201358?aid=1101lGwV
Unity Forum: https://forum.unity.com/threads/released-derive-node-based-pbr-editor-beta.1239712/
Homepage: https://derive.dogmatic.tech