Encounters & Spawns | Unreal Engine Indie DevStream
Today’s dev stream is a wild dive into encounter systems for our indie game The Rend! We’re tackling wave spawning, introducing hilarious fodder enemies, and debugging spawn issues—all with community input and a near-crash scare. What we cover: Intro & Encounter Plan – Shifting to encounters, community participation, and goals. Current Encounter – 15-wave system, wave composition, and initial spawn tests. Fodder Enemy Setup – Adding TP runners, fixing size/capsule, and adjusting health. Spawn Debugging – Troubleshooting missing enemies, spawn point issues, and VFX failures. Spawn System Overhaul – Refining spawn logic, timers, and encounter manager integration. Wrap-Up & Next Steps – Spawn progress, future tweaks, and upcoming playtest prep. Raw indie dev: Community saves, spawn surprises, and a map-falling fiasco! Big thanks to the chat regulars and Patreon crew who keep these late-night sessions rolling. 💜 Patrons, you keep the lights on Your pledges literally paid the new creature concepts—thank you! Join the chaos, vote on features, and get dev-stream replays: https://patreon.com/ASKaDEV 💸 Tip Jar / One-off support https://www.paypal.com/donate/?hosted_button_id=GUPVQJZ8GZKN6 🗣️ Hop into the Discord Community Q&A, bug hunting, and the occasional meme: https://discord.com/invite/z8rdA68wYW Spreading the word is just as valuable—likes, shares, and comments help more than you know. 🙏 Thanks for riding shotgun on this rollercoaster. Next stop: ranged attacks, combo logic Chapters Intro & Encounter Plan — 0:00 (Shifting to encounters, community participation, and goals.) Current Encounter — 1:10 (15-wave system, wave composition, and initial spawn tests.) Fodder Enemy Setup — 7:04 (Adding TP runners, fixing size/capsule, and adjusting health.) Spawn Debugging — 12:03 (Troubleshooting missing enemies, spawn point issues, and VFX failures.) Spawn System Overhaul — 49:01 (Refining spawn logic, timers, and encounter manager integration.) Wrap-Up & Next Steps — 1:17:00 (Spawn progress, future tweaks, and upcoming playtest prep.) #unrealengine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation
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