The second part of my series on LOD planets! In this one, we implement some performance upgrades that will make the planet run smoother both now and in the future. Note that the culling featured in this video has little performance gain right now, but will be beneficial when I add more advanced terrain in the future. It isn't as much about easing the rendering load as it is
about lessening the number of calculations that I will need later to, let's say, elevate the terrain. The update functionality that I added made a huge difference though, nearly doubling the FPS! If you want to know how it's made, watch the video ;)
GitHub: https://github.com/HolmanDev/LOD-Planets-in-Unity
The next video will be about covering up the gaps between the different detail levels.
The previous part of my series on LOD Planets: https://youtu.be/lThxbFvbRew
Sebastian lagues first video on procedural planets: https://youtu.be/QN39W020LqU
Really helpful presentation by the team behind KSP: https://youtu.be/mXTxQko-JH0
Music: First Sleep by Sir Cubworth (from the YouTube audio library)
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LOD Planets in Unity #2 | Culling and Performance | Programming Projects 1.1 | NatokHD