In this video we add the Trace Component we will use and create the weapon blueprints needed for a melee weapon.
I do apologize as I did not notice the context menu did not show up correctly until I was done recording everything.
Time is short on my side so I opt'd out to add a reminder that they are not showing correctly and just add nodes based off the name as they appear.
Timecodes
0:00 - Intro
0:30 - Adding AGR Combat Manager
2:17 - Weapon setup
5:13 - Weapon setup - Creating Blueprints
7:51 - Weapon setup - Creating Melee Blueprint
15:12 - Weapon setup - Creating Equipment Definition
16:56 - Weapon setup - Creating Item Definition
20:53 - Weapon setup - Creating WeaponPickup Definition
22:52 - Testing weapon pickup
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