This tutorial demonstrates the Max components we need for typical sampling scenarios. First, we need a place to store the sound; this is called a "buffer~". The buffer~ is a specific area of memory saved for the sound. The name of the Buffer essentially becomes the address for that sound. All objects sharing the same name, share the sound stored there. In this tutorial, we use the "Groove~" object to play the sound. Groove~ is relatively easy to manipulate both in terms of pitch and looping.
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Max 7 Tutorial # 25: Sampling Using Buffer~ | NatokHD