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RevFramework Crafting — Validators, Modifiers & Public API Preflight

May 1, 2026
4:45

Learn how validators and modifiers change the RevFramework Crafting flow in Unity. This video shows how crafting rules can affect preflight, enqueue, and live results while still going through the supported public CraftingService interface. We cover: How validators and modifiers are discovered on the owner or parent chain How cooldown validators can block repeated crafting How level gate validators can block crafts based on player state How modifiers can change duration, outputs, or chance-based results How fake inventory and currency panels are used only for demo visibility How panel actions and gameplay input both use the same CraftingService underneath How Diagnostics shows the current preflight result and probe breakdown Why toggling one rule may not change the result if another blocker is still active Key idea: Validators decide whether a craft is allowed. Modifiers change what the craft becomes. RevFramework is designed for developers comfortable with C# scripting in Unity. If you’re looking for a no-code solution, this isn’t the right tool. #Unity #GameDev #RevFramework

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RevFramework Crafting — Validators, Modifiers & Public API Preflight | NatokHD