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RevFramework Health — Runtime Debug Panel Setup

May 1, 2026
2:51

This video introduces the first Health demo scene and the runtime debug panel used across the Health examples. Rather than starting inside the core HealthSystem code, this scene shows the practical play mode setup used to inspect and drive health behaviour. Covered: Health setup on player and enemy objects Separate debug panel objects in the scene hierarchy Binding each panel to a specific health target Viewing current health and live health bars Applying damage and healing Forcing death and revive flows Optional blocks like invincibility and combat state Sample-only scene helpers such as hit flash, VFX, fades, and revive bursts Why this is a runtime support/debug utility, not the main Health teachable breakdown Key idea: The Health Debug Panel gives you a quick runtime surface for testing and observing health behaviour in play mode.

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RevFramework Health — Runtime Debug Panel Setup | NatokHD