Support on Patreon: https://patreon.com/techartaid/
Get project files: https://techartaid.com/products/
Streaming weekly at https://twitch.tv/techartaid
Learn how to create your own toolset of procedural Blueprints for level art.
This is part 1, covering the very basics of Construction Script. I show how to make a wall which spawns static meshes automatically along an axis, up to a given length. Instancing is used for higher performance. The total length reaches the end point 3D widget, stretching the mesh.
00:00:00 Intro
00:04:10 Wall blueprint: instancing along axis
00:16:21 Adding multiple static meshes to HISM
00:22:10 Should I delete invisible polygons in enviro art?
00:26:10 Material with automatic dirt on the wall
00:54:27 Blueprint: wall length gizmo (vector 3D widget)
01:03:45 Scaling (stretching) to match precise distance
01:20:23 Placing randomized decorations
01:48:00 Errata for bug: Random Float in Range from Stream
01:57:25 Deterministic (stable) randomness showcase
01:57:58 Next part teaser. Final words
Download
0 formats
No download links available.
UE5: Making Tools for Level Art // Part 1: Basic Wall // Unreal Engine Tutorial | NatokHD