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UE5: Making Tools for Level Art // Part 1: Basic Wall // Unreal Engine Tutorial

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Jun 5, 2021
2:00:08

Support on Patreon: https://patreon.com/techartaid/ Get project files: https://techartaid.com/products/ Streaming weekly at https://twitch.tv/techartaid Learn how to create your own toolset of procedural Blueprints for level art. This is part 1, covering the very basics of Construction Script. I show how to make a wall which spawns static meshes automatically along an axis, up to a given length. Instancing is used for higher performance. The total length reaches the end point 3D widget, stretching the mesh. 00:00:00 Intro 00:04:10 Wall blueprint: instancing along axis 00:16:21 Adding multiple static meshes to HISM 00:22:10 Should I delete invisible polygons in enviro art? 00:26:10 Material with automatic dirt on the wall 00:54:27 Blueprint: wall length gizmo (vector 3D widget) 01:03:45 Scaling (stretching) to match precise distance 01:20:23 Placing randomized decorations 01:48:00 Errata for bug: Random Float in Range from Stream 01:57:25 Deterministic (stable) randomness showcase 01:57:58 Next part teaser. Final words

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UE5: Making Tools for Level Art // Part 1: Basic Wall // Unreal Engine Tutorial | NatokHD