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Learn how to place decorations in procedural Blueprints for level art.
00:00:00 Overview
00:01:37 Construction Script performance
00:02:56 Part 1 Blueprint recap
00:08:00 Random decorations in Blueprint
00:20:32 Aligning meshes to wall surface
00:33:26 Add local rotation per deco mesh
00:46:48 Trying (and failing) to change forward axis per mesh
01:37:24 Fix local transform issue
01:46:00 Improved snapping by subtracting pivot (origin)
01:50:27 Edge mask when picking random locations
01:52:15 Emissive material as light in Lumen
01:58:28 Using Quixel meshes
02:02:50 Random thoughts & Blender
02:14:30 Volumes for preventing decoration spawn
02:32:37 Optimizing Construction Script: editor button call
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UE5: Making Tools for Level Art// Part 2: Decorations // Unreal Engine Tutorial | NatokHD