Support on Patreon: https://patreon.com/techartaid/
Get project files: https://techartaid.com/products/
Streaming weekly at https://twitch.tv/techartaid
Learn how to create a procedural wall, where any module matches the desired length precisely. Decorations are snapped with raycasts, searching for flat surface.
00:00:00 Intro. Recap of part 1 & 2
00:16:11 Ray casting idea
00:21:16 Refactoring Blueprint (clean up)
00:39:21 Ray casting: LineTrace against complex collision
01:26:04 Avoiding slopes. Searching for flat surface
01:44:28 Choosing a random mesh template from array
02:07:50 Moving modules. Keeping decorations aligned
02:32:00 Using wall Blueprint in practice. Building environment
Download
0 formats
No download links available.
UE5: Making Tools for Level Art // Part 3: Universal Modules // Unreal Engine Tutorial | NatokHD