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UE5: Making Tools for Level Art // Part 3: Universal Modules // Unreal Engine Tutorial

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Jun 18, 2021
2:48:03

Support on Patreon: https://patreon.com/techartaid/ Get project files: https://techartaid.com/products/ Streaming weekly at https://twitch.tv/techartaid Learn how to create a procedural wall, where any module matches the desired length precisely. Decorations are snapped with raycasts, searching for flat surface. 00:00:00 Intro. Recap of part 1 & 2 00:16:11 Ray casting idea 00:21:16 Refactoring Blueprint (clean up) 00:39:21 Ray casting: LineTrace against complex collision 01:26:04 Avoiding slopes. Searching for flat surface 01:44:28 Choosing a random mesh template from array 02:07:50 Moving modules. Keeping decorations aligned 02:32:00 Using wall Blueprint in practice. Building environment

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UE5: Making Tools for Level Art // Part 3: Universal Modules // Unreal Engine Tutorial | NatokHD