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UE5: World Position Effects in Materials // Unreal Engine Tutorial

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May 29, 2021
1:04:14

Support on Patreon: https://patreon.com/techartaid/ Get project files: https://techartaid.com/products/ Streaming weekly at https://twitch.tv/techartaid Learn how to apply effects in materials based on world position of the object. Calculate distance to pixels, shape them into masks with RemapRange. Make linear gradient, sphere or box mask, then mix textures using these masks. Apply world-based noise for extra detail. 00:00:00 Intro 00:09:30 Dirt mask from ground height 00:19:30 Local pixel position 00:26:09 Dynamic UV projection (planar mapping) 00:30:12 Spherical mask from given point 00:36:11 Box mask with smooth edge 00:39:54 Dividing space into blocks, with round/floor/ceil 00:47:10 Randomize properties per object (actor pivot) 00:57:56 Dynamic fire material from enemy location

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UE5: World Position Effects in Materials // Unreal Engine Tutorial | NatokHD