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[UE5 Tutorial] MPS V3 - Adding Environments

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Dec 10, 2022
11:37

🤖 _*UPDATE: Addition of "Player Start Tags" for teams. This requires you to add those manually. See how in the provided script.*_ MP System V3: https://www.unrealengine.com/marketplace/en-US/product/mp-system?sessionInvalidated=true MAWI Conifer Forest Biome: https://www.unrealengine.com/marketplace/en-US/product/conifer-forest-collection Storage House Set: https://www.unrealengine.com/marketplace/en-US/product/storage-house-set This is the second tutorial in a series covering all aspects of setting up your game with the MP System V3. Adding additional maps & environments in UE is easy, however, there a few steps that make the integration more grounded. This tutorial also covers common issues and how to fix them, as well as a few high level tips on how to improve performance with UE5. Please refer to dedicated tutorials on the individual topics to gain a deeper understanding. Video timestamps: 00:00 - Intro 00:20 - Adding Maps 01:02 - Loading Maps InGame 03:43 - Fixing Volumes (Collision) 04:40 - Physical Materials 08:03 - Performance Tips (World Partition) 08:51 - Performance Tips (Lumen & Lights) 10:08 - Performance Tips (Nanite) Script: https://docs.google.com/document/d/1UNX1OtfxTzdjwTk9gw8Ao4uWh849ResO/edit?usp=share_link&ouid=104879393137081803099&rtpof=true&sd=true Music: Ambient Space Music - Andrew Rader

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[UE5 Tutorial] MPS V3 - Adding Environments | NatokHD