[UE5 Tutorial] MPS V3 - Steam Integration
🤖 _*UPDATE: Minor additions have been added. Please find those changes in the provided script with images.*_ DefaultEngine.ini edit: https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Online/ Steam SubSystem: https://forums.unrealengine.com/t/advanced-sessions-plugin/30020 Visual Studio: https://visualstudio.microsoft.com/downloads/ MP System V3: https://www.unrealengine.com/marketplace/en-US/product/mp-system?sessionInvalidated=true This is the first tutorial for the newly released Version 3 of the MP System. This major update features significant improvements and changes. One of which is a fully featured multiplayer mode. However, this requires the Steam SubSystem plugin. Epic doesn't allow plugins to be published in marketplace projects, so therefore we need to implement it in this step by step tutorial. Video timestamps: 00:00 - Intro 00:15 - Prerequisites 02:20 - Part 1 (Blueprint edits) 08:08 - Part 2 (C++ Integration) 09:58 - Packaging 10:30 - Playing Online Script: https://docs.google.com/document/d/17usO91q1S4lflCUbYR6O31Q3IA3RnNBeTTP7wOXQ7dI/edit?usp=sharing Music: Shadow Island - Tokyo (Sessions Diana) Lota - Laxicity (Sessions Diana) Sofasound - Breathing Break (Sessions Diana)
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