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Zeldalike Development | Cutting Grass

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Apr 17, 2026
11:48

What?! Third dev vlog already? And so much progress made! In today's dev vlog, we cover a couple of critical mechanics for developing a Zeldalike regardless of whether it's 2D or 3D, made with Unity, Godot, or Unreal, or any other difference a Zeldalike may have that sets it apart: grass cutting and an inventory system. The inventory system especially is one I simply dreaded creating; these can become complex and unwieldy quickly. Now that I've built the system out, though, it's actually quite simple to manage and I'm proud of what I've built. Check out this dev vlog and learn about my game's grass cutting, drop tables, inventory UI/navigation, ingredients, spells, and more! Check it out! ###===============### RESOURCES ###===============### Itch.io Resources: CHARACTER AND ENVIRONMENT: https://16pixel.itch.io/adventure-rpg-asset-pack GitHub Repository: https://github.com/TLBainter/ZeldaLike ###===============### CHAPTERS ###===============### 00:00 Introduction 00:41 Player Attack 01:38 Grass Cutting 03:22 Inventory UI 04:31 Inventory Navigation 06:26 Inventory Contents 08:48 Spells 10:09 What's Next? 10:46 Conclusion

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Zeldalike Development | Cutting Grass | NatokHD