Zeldalike Development | Rolling
I'm making real progress on my Zeldalike Godot project! Today, I'm adding the essential rolling and collectible mechanics to the game. By the end, the player will be able to backstep, dash forward, get collectible items from chests, and improve their stats by completing 'heart containers' (or crossbones, in my game). All of that and more in this week's devlog for my gothic Zeldalike! Check it out! ###===============### RESOURCES ###===============### Itch.io Resources: CHARACTER AND ENVIRONMENT: https://16pixel.itch.io/adventure-rpg-asset-pack GitHub Repository: https://github.com/TLBainter/ZeldaLike ###===============### CHAPTERS ###===============### 00:00 Introduction 00:22 Dash and Backstep 01:52 Trap 03:37 Dash Sounds 05:57: Dash Particles 06:43 Bat Soaring 09:12 Room Transitions 11:13 Inventory Overhaul 13:12 Item Getting 14:13 Collectible Upgrades 15:52 Wrap-Up 16:19 Conclusion
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