In this second dev vlog for my ongoing Zeldalike game development project using the Godot Game Engine, I cover a plethora of new features in my project. You can now interact with pots by dragging, pushing, lifting, dropping, and (yes) throwing them! But that's not all that's covered here... there's so much new content to explore! Pickups? Rupees (uh... beads)? Hearts? Stamina and Magic resources?
Check it out!
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RESOURCES
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Itch.io Resources:
CHARACTER AND ENVIRONMENT: https://16pixel.itch.io/adventure-rpg-asset-pack
GitHub Repository:
https://github.com/TLBainter/ZeldaLike
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CHAPTERS
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00:00 Introduction
00:28 Debug Variables
01:14 State Machine
03:18 Push/Drag/Lift/Throw
05:50 Resources
08:07 Pickups!
09:17 Dialogue
11:43 Currency
12:32 Conclusion