A 10 minute-ish rapid fire overview of Reactive Behaviour / behavior Trees and how they can be used to improve agent decision-making.
Artificial Intelligence in Games: https://amzn.eu/d/fGpdqHc
Game AI Uncovered (Volume One): https://amzn.eu/d/9mTfYcD
Game AI Uncovered (Volume Two): https://amzn.eu/d/2NdxyWD
Game AI Uncovered (Volume Three): https://amzn.eu/d/hBXAbx7
© 2025 Paul Roberts
References:
Rallabandi, S., and Roberts, P. (2024) Reactive Behaviour Trees, Game AI Uncovered (Volume One), edited by Paul Roberts. CRC Press, pp. 54-63.
"Leaving Home" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/