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Reactive Behaviour Trees for Games Development

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Jun 20, 2025
9:23

A 10 minute-ish rapid fire overview of Reactive Behaviour / behavior Trees and how they can be used to improve agent decision-making. Artificial Intelligence in Games: https://amzn.eu/d/fGpdqHc Game AI Uncovered (Volume One): https://amzn.eu/d/9mTfYcD Game AI Uncovered (Volume Two): https://amzn.eu/d/2NdxyWD Game AI Uncovered (Volume Three): https://amzn.eu/d/hBXAbx7 © 2025 Paul Roberts References: Rallabandi, S., and Roberts, P. (2024) Reactive Behaviour Trees, Game AI Uncovered (Volume One), edited by Paul Roberts. CRC Press, pp. 54-63. "Leaving Home" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

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Reactive Behaviour Trees for Games Development | NatokHD