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A Star (A*) Pathfinding for Games Development

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Jul 18, 2025
17:20

A 15 minute-ish rapid fire overview of the A* algorithm and how it can be used for pathfinding in games development. Artificial Intelligence in Games: https://amzn.eu/d/fGpdqHc Game AI Uncovered (Volume One): https://amzn.eu/d/9mTfYcD Game AI Uncovered (Volume Two): https://amzn.eu/d/2NdxyWD Game AI Uncovered (Volume Three): https://amzn.eu/d/hBXAbx7 © 2025 Paul Roberts References: Hart, P. E., Nilsson, N. J., and Raphael, B. (1968) A Formal Basis for the Heuristic Determination of Minimum Cost Paths, in IEEE Transactions on Systems Science and Cybernetics. 4 (2): 100–7. doi:10.1109/TSSC.1968.300136. "Ethereal Relaxation" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

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A Star (A*) Pathfinding for Games Development | NatokHD