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RevFramework Currency — SceneCurrencyService & Bootstrap Explained

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May 1, 2026
2:50

This video explains how currency is actually set up and run inside a scene. SceneCurrencyService is the core wallet implementation. CurrencyServiceBootstrap is what composes the full runtime behaviour around it. Covered: SceneCurrencyService as the base implementation How balances are stored per GameObject Core API (GetBalance, Credit, Debit, SetBalance, Transfer) OnWalletChanged and how UI updates Why the base service is intentionally simple CurrencyServiceBootstrap and service composition How policy, audit, escrow, idempotency, and batch are added How CurrencyResolve returns the composed service Key idea: SceneCurrencyService = the base wallet. CurrencyServiceBootstrap = the behaviour layer. Everything else talks through the interface.

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RevFramework Currency — SceneCurrencyService & Bootstrap Explained | NatokHD